The art of the tutorial: When to hold a player's hand, when to let it go

GamasutraThe art of the tutorial: When to hold a player's hand, when to let it goGamasutraEarlier this month, my Twitter feed flared up briefly with complaints about the "hand-holdy" quality of tutorials in many modern games. It subsided pretty quickly, but I thought it raised some interesting questions: Who do you build tutorials for ...

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